HOW TO USE PKHEX AND SAVE MANAGER WITH HOMEBREW (WORKS ON v11.0 + SIMPLE TUTORIAL). Work on import with digital Pokemon games because they use a secure data value. You a tutorial on how to.
A fast and simple homebrew save manager for 3DS and Switch written in C++.
Why use Checkpoint?
Checkpoint is created following ideas of simplicity and efficiency. The UI has been designed to condense as many options as possible, while keeping it simple to work with.
Moreover, Checkpoint is extremely lightweight - while being packaged with a nice graphic user interface - and is built using the most recent libraries available.
Checkpoint for 3DS natively supports 3DS and DS cartridges, digital standard titles and demo titles. It also automatically checks and filters homebrew titles which may not have a save archive to backup or restore, which is done without an external title list and filters. For this reason, Checkpoint doesn't need constant user maintenance to retain full functionality.
Checkpoint for Switch natively supports NAND saves for the titles you have played. Title information are loaded automatically.
Usage
You can use Checkpoint for 3DS with both cfw and Rosalina-based Homebrew Launchers. *hax-based Homebrew Launchers are not supported by Checkpoint.
Checkpoint for Switch runs on homebrew launcher. Make sure you're running up-to-date payloads.
The first launch will take considerably longer than usual (usually 1-2 minutes depending on how many titles you have installed), due to the working directories being created - Checkpoint will be significatively faster upon launch from then on.
You can scroll between the title list with the DPAD/LR and target a title with A when the selector is on it. Now, you can use the DPAD or the touchscreen to select a target backup to restore/overwrite.
Working path
Checkpoint relies on the following folders to store the files it generates. Note that all the working directories are automatically generated on first launch (or when Checkpoint finds a new title that doesn't have a working directory yet).
3DS
Switch![]()
Configuration file
You can add and toggle features to Checkpoint for 3DS by editing the
config.json configuration file.
Sample configuration file:Troubleshooting
Checkpoint displays error codes when something weird happens or operations fail. If you have any issues, please ensure they haven't already been addressed, and report the error code and a summary of your operations to reproduce it.
Additionally, you can receive real-time support by joining FlagBrew's Discord server (link below).
Building
devkitARM and devkitA64 are required to compile Checkpoint for 3DS and Switch, respectively. Learn more at devkitpro.org. Install or update dependencies as follows.
3DS versionpacman -S libctru citro3d citro2d
Switch versionpacman -S libnx switch-freetype switch-libpng switch-libjpeg-turbo switch-sdl2 switch-sdl2_image switch-sdl2_ttf
License
This project is licensed under the GNU GPLv3. Additional Terms 7.b and 7.c of GPLv3 apply to this. See LICENSE.md for details.
Credits
Even though this is the result of independent research and work, Checkpoint for 3DS couldn't be possible without J-D-K's original JKSM version, which is an incredible piece of software that you should all be using.
TuxSH for TWLSaveTool, from which SPI code has been taken.
WinterMute and devkitPro contributors for devkitARM, devkitA64 and dkp-pacman.
All the maintainers for nx-hbmenu, for all the Switch rendering functions.
Yellows8 and all the mantainers for switch-examples.
3ds Save Data Manager
rakujira for the awesome Checkpoint logo.
![]() 3ds Save File Manager
Hikari-chin and all the other testers for their help with testing.
If you like the work FlagBrew puts into this project and more others, support FlagBrew on Patreon!
Pokemon Save Manager 3dsAs much as I love the Switch, Nintendo's portable console is still flawed. As we all know it lacks the ability for users to back up their game data to an SD card or transfer those saves to a PC. While certain hacking groups are working successfully to open up the Switch to homebrew (and potential piracy), one hacker devoted his efforts to solving this lack of functionality, but his plans for releasing source code to the community are unclear.
In a tweet earlier this week, Giordano said 'Seems that we successfully performed save backup and restore operations directly on #NintendoSwitch through Checkpoint! Source code will be available sometime this year (with some goodies coming for the Nintendo 3DS version) on https://t.co/w8lr6hi4DH.' [Author's note: The Twitter short url is safe and leads to his 3DS 'Checkpoint' software on Github]
Giordano provided Kotaku with proof-of-work via these twoimages showing the save manager in action which looks fairly simple to operate.
The Switch community has been badgering Nintendo to provide a backup save solution for their games, and that's a reasonable expectation for any console. Especially since using some 3rd party charging peripherals for the Switch can brick your system, resulting in 80 hour Breath of the Wild and Skyrim saves being wiped from existence. Even if a Switch system is damaged beyond repair by other means, that data is gone forever.
The obvious question here is this: if a hacker did this in a matter of weeks, why hasn't Nintendo released an official solution (other than transferring from Switch to Switch) more than a year into the console's existence? Giordano gave Kotaku some solid speculation: âItâs something that isnât really in the interests of the company,â he said. âThey generally donât want people to mess with their saves to avoid hackers to find a way to penetrate the system, which is totally reasonable.â
Perhaps on a related note, the above tweet referenced by Kotaku seems to have vanished within the last 24 hours, and a newer tweet from Giordano says 'Looks like lots of people are following me recently because of my last tweet. Of course, I may (probably) end up never releasing Checkpoint. I hope some official ways to backup saves come in the future, in order for everyone to use such feature.'
3ds Homebrew Save Manager For Download Game Free
I asked him about the deleted tweet and his change of heart in releasing the source code, and this was his reply:
Yes. Since this is not accessible to the mass (outdated firmware would be required) and probably won't never be at all, no point in spreading out just a proof of concept (that also was already possible in other ways with different entry points) this much.
â BernardoGiordano (@bernardogior) April 12, 2018
For now, we'll have to applaud efforts like Giordano's but wait for Nintendo to eventually -- hopefully -- release an official backup save manager so gamers don't have to constantly fear losing hundreds of hours of progress.
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